I didn’t have much time last night but this is the next
stage progression of the map.
As you can see, the realms have expanded and I’m now at the
critical point where I have to decide how the detachments will appear on the
map, how they’ll move, how they’ll attack, how many will there be for each
faction, how many hexes need to be captured before another army is earned, etc.
It’s a tricky decision.
I’m leaning toward having each army possess a “front” that
extends to either side of it – a zone of influence. Within that zone they will
be able to attack or defend but the distance away from the actual army itself
will have an impact on the mission.
In the War Machine campaign book I was reading it suggested
the idea of having game length restrictions, scenario deployment and restrictions
depending on the “Proximity” of the enemy army. I might purloin a bit of that.
This will mean that I don’t need loads of different armies
on the map, but though they occupy a single hex, they still can’t be snuck past
too easily.
Comments and suggestions would be very gratefully received.
I’ve also placed the standing stones and central volcano. I’m
feeling the standing stone locations are a bit unfair at the moment so I might
tweak them to space them out more evenly.
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