Showing posts with label Scenery. Show all posts
Showing posts with label Scenery. Show all posts

Friday, 20 July 2012

Battle For The Devil's Skulls

The Devil's Skulls rise from the ground at arcane hotspots allowing the Warcasters or Warlocks that control them to boost their mystical might.


Here, the Circle Orboros and Khadoran forces clashed, closing on the hideous Temple of Skulls.


Druids slunk through the shadows, pushing forward then pulling back in a delicate feint.


... drawing the Khador Men-o-War out of position.





Three Khadoran Warjacks built a terrifying wall in front of their Warcaster.


But that didn't slow the advance of Kaya Wildborne and her Wold Guardian.


An Argus sped forward to eliminate the Widowmakers lying in ambush but was cut down by rifle fire.


But this too was a feint of sorts. A Woldwyrd floated onto the Temple's platform and hurled mystical energy at the enemy Warcaster.


And the Wold Guardian strode forward. Once again, Sorscha had strayed too close to the front lines.


The Wold Guardian pummelled her already wounded body until she was beaten to submission.



Wednesday, 11 July 2012

Assassination Run

Retribution of Scyrah (Tim) vs Khador (Gill)


Withdrawing to nearby village, the Khador forces rally and make a counter strike against the Retribution of Scyrah, taking up firing positions in the graveyard and creeping forward between the buildings. However the Retribution assault is devastating and though a missed opportunity allows the Dragoon horseman to get back into the fight perilously wounded when he could have been dispatched, the battle is ferocious.

The assassin run planned involving the Retribution Fane Knight is balked by a well-placed Bombard shot but Kommander Sorscha overestimates her ability and strays too close to the enemy lines. Leaping forward and sucking her into range with his telekinesis, Adeptus Rahn unleashes a blast from his power gauntlets which is followed by a cascade of explosive power from his Battle Mages.

Barely before it began, the battle is ended as the Khador forces scatter once more. 

Man-o-War Drakhun
Adeptus Rahn, Battle Mages, a Phoenix and a Hydra


A Manhunter

The Phoenix & Hydra get into position with their Arcanist in support

Man-o-War Demolition Corps

Widowmakers

Battle Mages

Fane Knight

Kommander Sorscha & her Juggernaut

Battle!

And the final assassination gambit

Wednesday, 4 July 2012

Scenery Showcase & Campaign Ruminations

And here we have the board set up for my next game, utilising the Games Workshop Walls & Fences, GW trees and a bunch of armature and lichen trees I made myself from parts bought from Hobbycraft and a railway model shop.

The idea is that one force is making their way up this sunken road when they are ambushed by another faction.


I’ve been thinking of dropping the campaign plan and replacing it with something completely different.

I’m going for a model that will see the factions working through several levels t5o get to the centre of the island. They will need to be successful at one level to push toward the standing stones at the centre. 


Basically at Level 1 the factions be at the edge of the island and will fight one another to gain a beachhead. At subsequent levels, they will battle inland.

The idea is that the focus is on gaming and character progression (through Warjack bonding) rather than on too laborious in terms of map movement or story.


As per usual I will tend to use narrative scenarios to keep it varied and interesting, tweaking them depending on how far into the island the forces have reached.

And I remembered the most important rule of planning a campaign:

Getting playing is the first objective!

I can come up with the detail as I go.  


So the first game is going to be Cryx versus Khador and should be starting off tomorrow night. My wife and I tend to play our games over a day or three.


Meanwhile I should be able to post pictures of my newly painted Cygnar warjacks in a day or two.


Stay tuned!